Download Ebook Oscar Romero: Prophet of HopeBy Roberto Morozzo Della Rocca

Download Ebook Oscar Romero: Prophet of HopeBy Roberto Morozzo Della
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Oscar Romero: Prophet of HopeBy Roberto Morozzo Della Rocca

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This compelling biography of Oscar Romero reveals a mans dramatic change from a silent upholder of the status quo to a defender of the poor and the voiceless. Thirty-five years after his assassination,Pope Francis has declared him a martyr. Published to coincide with Romeros beatification, this new title gives readers a heightened understanding of his Gospel courage and heroism.

  • Sales Rank: #3156606 in Books
  • Published on: 2015-08-01
  • Original language: English
  • Dimensions: 7.90" h x .60" w x 5.20" l, .0 pounds
  • Binding: Paperback

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Get Free Ebook Game Theory 101: The Complete Textbook, by William Spaniel

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Game Theory 101: The Complete Textbook, by William Spaniel

Product details

Paperback: 276 pages

Publisher: CreateSpace Independent Publishing Platform (September 3, 2011)

Language: English

ISBN-10: 1492728152

ISBN-13: 978-1492728153

Product Dimensions:

6 x 0.6 x 9 inches

Shipping Weight: 1.1 pounds (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

74 customer reviews

Amazon Best Sellers Rank:

#51,472 in Books (See Top 100 in Books)

I bought and read this book in the Kindle edition. In fact, I did it for illustrating with a good guide and easy examples my lectures (I'm not an expert in this field but I had to teach it as part of an introductory course in modeling and simulation, so I had to resort to the clearer guide available). Fortunately, William Spaniel is very clear for transmitting the ideas behind the game theory and for addressing an issue that seems easy but it is as complex as the amplitude of topics it covers. In sum, he saved me.One more thing: At the end of the book, the author speaks of the tools that the book gives you, classifying them in an "introductory level." But, be cautious, introductory doesn't mean easy. You have to read and re-read many times some topics in order to understand them. The best part, in this case, it is that at last you get a comprehensive background for recognizing the difference between --to say it in some way-- the game and the theory.Good work. Highly recommended.

Excellent textbook, explains game theory extremely well. I am a visual learner, and often have a difficult time learning from textbooks. This book easily and clearly explained what I needed to know about game theory and was a major tool that helped me in my classes. There is a mixture of everyday applications of game theory to large scale applications, and having both of these is extremely helpful to any student. Also, reading this textbook while watching his YouTube videos is a great idea if you're struggling to understand this subject. Excellent textbook, incredibly well-written, and I would highly recommend this textbook to any student, professor, or casual learner of game theory!

I liked this book. The author explains well a lot of essential and important concepts in game theory in a very intuitive way. I have recommended it to friends already, because it does a very good job at introducing difficult concepts to beginners *without* using a lot of math. I congratulate the author. This book's content and approach are very good. Some paragraphs are very hard to follow sometimes and I had to read something several times to get what the author meant. Not because what was being said was difficult, but because it was written in an unclear fashion. But these are not frequent.However, book's presentation is lacking in my opinion (a common flaw with independent publishers). Game matrices in the first part of the book are somewhat bloated and sometimes are repeated almost at every single step of a game, confusing the flow of the explanation. Equations are also bloated and written with many redundant parenthesized expressions, which makes for some hard time trying to absorb them in your head quickly. They could have been much leaner. Also, using the greek "sigma" (usually standard deviation) for probabilities seems counter-intuitive. Very very small margins around text. No index.I could go on ranting about presentation details like this, but I'll stop here because book's content is worth the purchase and I don't want you clicking away and not getting it.In a few words, the book has a great potential, but needs much improvement in presentation.

This is a useful and practicable book on game theory. I have never studied Game Theory before and yet I found this book easy to follow; but it does require some effort and thinking. I do recommend signing up with Udemy.com and taking the course. The book and the course compliment each other. The course doesn't have all of the examples as the book, but the explanations are clear and helpful. The real-world examples in the book are useful for the student, which I found helpful when thinking about how to apply a matrix paradigm and the thought process that applies to the situation being evaluated.

I tried studying Game Theory about 6 years ago and gave up because I wasn't understanding the way the math was presented. I gained interest again recently for some reason and decided to give this book a try. Well I just finished reading the entire book and viewing the accompanying YouTube videos. The concepts still aren't always easy, but William Spaniel does a great providing well-written step-by-step instructions with so you can follow exactly what is going on. I'm sure it wasn't William's intention to provide a math class, but the instructions were so thorough that I really brushed up on my math as a side effect of the course. I also find that I'm instinctively thinking about everyday decisions a little deeper that I was prior to reading the book.Needless to say I highly recommend this book to anyone interest in learning Game Theory. The low price of the book and the high quality of information within it provides a payoff that makes the decision to buy a no-brainer :-)

This is a wonderfully written and clear presentation of game theory and some of the math formulas. It is excellent for non-math experts, but does require some basic understanding of algebra. I connects the logic of game theory with classic game examples. The math give the reader a sense of how calculations are made -the rationale and some of the assumptions and limitations of game theory.

I play solitaire and other games on my smartphone and got to wondering about the underlying strategy. Game Theory 101 offers a great way to dig into the basics of Game Theory, and the author includes simple graphics that help make it clear. Interesting and worthwhile.

To complement his popular YouTube channel, Mr. Spaniel's text presents a clear and concise treatment of the most important elements of Game Theory. It is the ideal introductory text, especially for those interested in the field without the appropriate mathematical background to get a good value out of more advanced texts from Fudenberg and Tirole or Young and Zamir. It is not devoid of mathematics, however, as the field is quantitative by nature, but the author does a superior job of making the ideas tangible by providing several fairly simple examples to demonstrate the important mechanics. For this reason, it is ideal for self-paced learning.

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Free Ebook 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.  

You will get:

  • Amazon Sales Rank: #2732443 in Books
  • Published on: 2010-11-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x 1.00" w x 7.50" l, 2.10 pounds
  • Binding: Paperback
  • 472 pages

Review

"With 18 years in the gaming industry, and a key player behind the MotorStorm videogame series, Gahan is more than qualified to give direction - as are the seven guest writers who also feature. But while you're guided by some of the industry's masters, throught the 12 chapters. the reader is very much the one in the driving seat so be prepared for some hard work!"--3D Artists Magazine

"Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series."--CarBodyDesign.com

About the Author Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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Download PDF Unmasking TitoBy Zvonimir Despot, Pero Simić

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  • Sales Rank: #1788658 in eBooks
  • Published on: 2014-06-12
  • Released on: 2014-06-12
  • Format: Kindle eBook

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